Richard Garriott is certainly no stranger to Interviews. I also doubt this is the first time he’s been interviewing while playing a game.
In this episode of Antwand Pearman Vs The Interview, Antwand interviews game developer and explorer Richard Garriott over a very special game of “Save Matt Damon.” They talk about how Richard developed the Ultima series, weird things about space travel and much more! Shroud of the Avatar: Forsaken Virtues
How about those Lunar rifts? When do they go where?
Duke Gréagóir has a fantastic link to a spreadsheet posted over in the forums that help with just those sort of questions!
It is a google doc and starts 6/29 at 4:151:15 pm central time / new britannian time. It is easy to modify as the forumla is adding 8 minutes and 45 seconds for each stop. If you see it is off, Let me know or you should have access to edit it too (if the setting works in google docs).
Right then.. *Looks like a deer caught in a headlight*
This topic has caused quite a stir in the Shroud of the Avatar community, and this is my first time doing a piece on it. Mainly as I have been rather busy.
Let’s break it up into three sections. What is it with my take on things, what is taking place today, and finally a LOT of information for you to check out as articles and videos.
Invest, Invest, Invest!
So the new seed program is a way to raise additional revenue for Shroud of the Avatar. As I understand it the basic gist is to raise additional funding beyond what is raised by other methods and used for current operations, in order to expand operations to include things such as Marketing as we get closer to launch.
This is done by selling company stock in which you also get possessions in the Shroud of the Avatar game. These possessions are non-play-to-win cosmetics such as land, housing, and different textures for your in-game possessions such as said houses. A golden house for example.
A lot of people are tripping out by all of this. The two bigger areas I have picked up on that are causes of concerns.
First, they revealed their current bank account balances and things of that nature. WOA! You would think people don’t understand what “lean’ is! So here’s the scoop. Portalarium has about enough in the bank to pay the bills for two months.
People are screaming “where did all of my money go”. I will have articles below you can go read, what people are saying, thinking, why, etc.. Here is my take though. I believe I remember Portalarium having always said it is running lean, that is generating enough money per month in paying that month’s operating costs, etc, etc. I personally saw no surprise here. What happened to our money? My thought is.. What do you think they have been doing this for free for the last 4+ years?
So call me dense, but.. yeah, I saw no surprise here, and no reason to be any more concerned than I would have been two years ago!
Secondly, I believe people are flipping out about why they want more money. Again, I remember them always saying things like “We pay ZERO for marketing”, “We share booths so as not to spend your money on marketing”, “When we are near launch we will look at ways to generate revenue for marketing”, “We will always be exploring new ways to generate revenue”.. and on, and on, and on. Like a mantra for years.
So.. They are doing what they always said they would do in my mind. No surprise to me.
So.. that’s my take *Shrugs*. I haven’t done a lot on this topic, in part because that is my feeling on it. It’s nothing to be surprised about, and the general unrest it caused honestly and truly confuses me.
I am not saying Portalarium is perfect, or that there may not be reasons to be concerned about the game and companies longevity or their choices. I just don’t see anything here that was a big shock to me.
Now that you have the very, very basics, what is happening today?
You probably already are aware if you care, but just in case! You have a chance to learn all you want to know!
If you missed it at the time it came out, legendary game developer Dr. Cat recently put together a long live stream composing some of the most legendary names in gaming you will find anywhere!
I was able to keep a few snippets live, but have not to this date been able to watch the whole thing. Luckily if you are like me and could not watch it all live, you still get to see this amazing amazing day of discourse with the epic people!
Joe Payne published an article he wrote at “Cultured Vultures” titled “INTERVIEW: Richard “Lord British” Garriott, Creator Of Ultima and Shroud of the Avatar“.
Check it out!
I’m an RPG player. There, I’ve said it. I play RPGs almost exclusively, from ‘Nethack’ to ‘Dark Souls’, with ‘Wizardry’ and ‘Dungeon Keeper’ in the middle. But the games that shaped my childhood love of roleplay were Richard Garriott’s ‘Ultima’ series. From humble roots as ‘Akalabeth’, a dungeon crawler which had you hunting creatures from gremlins to the Balrog, the series went from strength to strength, until it was bought by everyone’s favourite arch nemesis, EA.
Hopefully, it will not be much longer until I am caught up with everything I do in my life, once again. So that you know, Shroud of the Avatar is partly to blame for that, and I love every minute of my game time! Just wish I could take more!
If you missed the Postmortem, pull up a chair and take a peek!
Published on Sep 9, 2016
Watch as the team chats about Release 33 and looks ahead to Release 34. We also answered many player questions, and gave out awesome prizes during the livestream.
Gamezone published an interview with Richard Garriott that you will not want to miss! Titled “An interview with Richard Garriott: How Shroud of the Avatar is looking to change RPGs” by Tom Caswell it is a great interview but be warned, it is also long!
This guy coined the term MMORPG, so it was a delight to sit down with him and pick his brain on his past and future, both of which proved to be equally fascinating.
A lot of efforts by a lot of entities all over the world are taking an interest in video game history preservation. Not to be left out I was just reading an article on Paste Magazine’s website by Kyle McKenney that talks about some of the Smithsonian’s efforts on this endeavor. This includes interviews with Richard Garriott and other game developers.
The initial two-year phase of the archive includes up to 20 in-depth oral-history interviews with inventors and designers active in the 1960s and 1970s. The first completed interview will feature award-winning video- and computer-game designer Richard Garriott (pictured below).
It sounds like things are looking promising so far anyway. Not that I ever had any doubts the first time I heard of this mind you. What I want to know is when someone will do this in my area? Well, someone making it happen and doing it well in one place will cause it to spread. So I am rooting for you on this one Richard!
Not up to speed on the topic and are wondering what I am talking about? Fox7 Austin published an article yesterday which is the most up to date piece I have read yet.
Richard Garriott or “Lord British” as he’s lovingly called in the tech community started creating video games in Austin decades ago.
Gamers Nexus posted an interview with Richard Garriott titled
“Richard Garriott on VR: “We’re Still A Generation Early. I’m With Warren.”
I found this to be a fantastic read and a thank you to Steve Burke for writing it.
I personally agree with Richard on this as well. It’s still too early, and I think many have expectations that are too high.
I am happy for all the enthusiast though because without them we will never have it. It is only through testing, experimentation, and pushing the technology we have to its limits that we will eventually have what we hope to achieve.
One of the things I enjoyed about this particular article is it had a lot of examples of ways it is looking at being used. While I am not ready to invest money into Virtual Reality equipment, I would certainly love to try out some of the things he talks about!
there is a movie maker who shot a VR sequence in a refugee camp, and in that film I thought he did a really great job of exploring some new cinematography techniques.