Now I am going to guess that if you have wanted to see the latest Shroud of the Avatar Telethon video, you have or know where to get it. Just in case though, here it is!
Want more Richard Garriott? Fear not, IGN did a piece recently.
BY RYAN MCCAFFREY Ultima creator Richard Garriott tells us incredible stories about his life and career, including his early Ultima success, changing the gaming world with Ultima Online, visiting outer space as a private-citizen astronaut, exploring (and getting stuck under) the Titanic’s remains at the bottom of the Atlantic, his thoughts on the future of the RPG genre, his new project Shroud of the Avatar, and much more!
BY ALEX OSBORN Richard “Lord British” Garriott, the creator of the Ultima series, recently shared his thoughts on the future of the role-playing genre and how increasing CPU power will continue to result in games that aren’t very deep.
This is a summary piece on both things to take note of for Shroud of the Avatar, as well as some different things that some of its developers may have going on. The latter may be completely unrelated to the game.
First, the Moon is made of cheese… no wait, sorry, I meant let’s talk about the head cheese and going to the moon! That is Richard Garriott and an article posted over at Dailymail.com in which Richard Garriott talks a bit about Elon Musk’s plans for sending tourists to the moon. I found it an enjoyable read.
Shroud of the Avatar is a crowdfunded third-person RPG with MMO elements. It seeks to provide a massive singleplayer mode via episodic content, while also giving the player many opportunities to have multiplayer moments and modes. Due to the size and complexity of the game, the team, comprised mostly of Ultima veterans, makes weekly updates to give players insight into what is going on with the title.
Richard Garriott often attends the Explorer Club meals from what I have noticed. This is an article about one of the recent dinners which gives him a mention.
Ten feet away from the sub drone stands Richard Garriott, whose official description reads “astronaut, author, game software developer.” Garriott and I never actually exchange words, but I spent ten solid minutes eavesdropping on his conversations with other guests and admiring the (real?) spacesuit he’s brought to the Explorer’s Club.
MMORPG has an article published titled “New & Updated Locations & Vile Weapons Anchor Newsletter”
Read more at http://www.mmorpg.com/shroud-of-the-avatar/news/new-and-updated-locations-and-vile-weapons-anchor-newsletter-1000043692#QiIVbqc22QRqA08d.99
Connectstatesboro.com has an article published with a quote taking place involving Tracy Hickman.
“I don’t like having six palettes of game boxes in my garage waiting to ship out and having to explain to my wife why they’re still there,” added Tracy Hickman, a Utah-based writer and game designer.
MMO Examiner shows some love to Shroud of the Avatar’s work in donating to charity with this artcile.
The Shroud of the Avatar team is doing their part by donating 50% of their profits from all Water.org in-game items to the organization. According to the post made on their official website today, Shroud of the Avatar has helped raise over $27,000 for the cause. For an early access indie title, that’s truly impressive!
These days, most MMO players don’t think about death penalties as much more than a time and/or small repair cost for gear. When it comes to Shroud of the Avatar, however, players will lose skill points on death in a new system called decay.
If you are playing Shroud of the Avatar and thinking about hacking, you may want to reconsider doing so. The current policy is that is an automatic ban, your gone! Polygon has a must and interesting read all about it over here.
It’s good to see the gaming news that is popping up all over regarding the upcoming final wipe of Shroud of the Avatar. I have been seeing more and more articles popping up all over the net of late but given how rarely PC Gamer covers the game I took note when I saw they had done a new article.
It’s been awhile since we last talked about Shroud of the Avatar, the crowdfunded, Early-Accessed MMO that Richard “Lord British” Garriott unveiled to the world back in 2013.
Red Thomas has an article up on MMORPG talking about Shroud of the Avatar Release 31. This includes not only some of what we will see tweaked in this upcoming release but also some general thoughts about the overall state of the game.
As always a great read, and one of my most anticipated Shroud of the Article articles I look forward to reading! I think he does an excellent job with this article in voicing some concerns in a few controversial places as well as highlighting some great positives.
Just a month until final wipe. In many ways, the 31st release for Shroud of the Avatar is summed in that simple statement. So many things are right, a few things aren’t quite there yet, there’s a certain anticipation of finally being able to play in a truly persistent game-state, and yet there’s this nagging concern in the back of my mind that the concept might be a little too ambitious.
Gamers Nexus posted an interview with Richard Garriott titled
“Richard Garriott on VR: “We’re Still A Generation Early. I’m With Warren.”
I found this to be a fantastic read and a thank you to Steve Burke for writing it.
I personally agree with Richard on this as well. It’s still too early, and I think many have expectations that are too high.
I am happy for all the enthusiast though because without them we will never have it. It is only through testing, experimentation, and pushing the technology we have to its limits that we will eventually have what we hope to achieve.
One of the things I enjoyed about this particular article is it had a lot of examples of ways it is looking at being used. While I am not ready to invest money into Virtual Reality equipment, I would certainly love to try out some of the things he talks about!
there is a movie maker who shot a VR sequence in a refugee camp, and in that film I thought he did a really great job of exploring some new cinematography techniques.
Red Thomas has become one of my favorite gaming journalists as I have watched release after release the fantastic articles he puts out for Shroud of the Avatar. This one is no exception!
It’s no secret that I’m a big fan of this project, but there are definitely some months that make for more entertaining articles than others. I really kind of expected this one and the next couple to be relatively slow as several members of the dev team switch to working on some of the underpinning that turns a cool project into a sustainable game.