As a child, I remember waking up to the sounds and the smell of a coffee pot percolating in the kitchen, people rustling newspapers. As an adult today I wake up with a Mountain Dew, a Movie, doggies in my lap, and by going through the last 8-10 hours of emails, which also tends to determine my day’s work.
Today was both exciting and sad to me, as I saw an article had landed in my box about Richard Garriott’s land in Texas. Exciting as I have spent time on some of his property, sad because it is being sold.
This particular article talks a lot about the land development in Austin. What was of particular interest to me, that caused me to want to spotlight this piece, was this quote.
[pullquote]“This piece of property cannot be split up and developed, said Garriott. “It is now permanently set aside as a nature preserve.”[/pullquote]
This is the first time I am aware of this and it pleases me greatly. I still have a lot of personal concerns about this piece of land whose history has touched me a bit. One of my largest is what will happen to the Theater, as it will be up to the new owners of Garriott’s land what happens to that. The Theater – The Baron's Men
Well, I certainly don’t have the $45 million dollars laying around, or I would most definitely purchase this fine parcel and would be content to spend the remainder of my life being a caretaker for it!
Enjoy the article, I did and found it informative!
Also if you did not see one of my new projects, I am running an online auction site now. Located in my store, Caveloot.com, where you can also find Shroud of the Avatar Items listed under the “virtual Games” category, under the “shop here” menu tab. More products being added all the time!
What’s great about this project is that we sell for the community for a fairly low commission. If you want to learn more about it why not just drop my an email at firstname.lastname@example.org?
Richard Garriott is certainly no stranger to Interviews. I also doubt this is the first time he’s been interviewing while playing a game.
In this episode of Antwand Pearman Vs The Interview, Antwand interviews game developer and explorer Richard Garriott over a very special game of “Save Matt Damon.” They talk about how Richard developed the Ultima series, weird things about space travel and much more! Shroud of the Avatar: Forsaken Virtues
How about those Lunar rifts? When do they go where?
Duke Gréagóir has a fantastic link to a spreadsheet posted over in the forums that help with just those sort of questions!
It is a google doc and starts 6/29 at 4:151:15 pm central time / new britannian time. It is easy to modify as the forumla is adding 8 minutes and 45 seconds for each stop. If you see it is off, Let me know or you should have access to edit it too (if the setting works in google docs).
Right then.. *Looks like a deer caught in a headlight*
This topic has caused quite a stir in the Shroud of the Avatar community, and this is my first time doing a piece on it. Mainly as I have been rather busy.
Let’s break it up into three sections. What is it with my take on things, what is taking place today, and finally a LOT of information for you to check out as articles and videos.
Invest, Invest, Invest!
So the new seed program is a way to raise additional revenue for Shroud of the Avatar. As I understand it the basic gist is to raise additional funding beyond what is raised by other methods and used for current operations, in order to expand operations to include things such as Marketing as we get closer to launch.
This is done by selling company stock in which you also get possessions in the Shroud of the Avatar game. These possessions are non-play-to-win cosmetics such as land, housing, and different textures for your in-game possessions such as said houses. A golden house for example.
A lot of people are tripping out by all of this. The two bigger areas I have picked up on that are causes of concerns.
First, they revealed their current bank account balances and things of that nature. WOA! You would think people don’t understand what “lean’ is! So here’s the scoop. Portalarium has about enough in the bank to pay the bills for two months.
People are screaming “where did all of my money go”. I will have articles below you can go read, what people are saying, thinking, why, etc.. Here is my take though. I believe I remember Portalarium having always said it is running lean, that is generating enough money per month in paying that month’s operating costs, etc, etc. I personally saw no surprise here. What happened to our money? My thought is.. What do you think they have been doing this for free for the last 4+ years?
So call me dense, but.. yeah, I saw no surprise here, and no reason to be any more concerned than I would have been two years ago!
Secondly, I believe people are flipping out about why they want more money. Again, I remember them always saying things like “We pay ZERO for marketing”, “We share booths so as not to spend your money on marketing”, “When we are near launch we will look at ways to generate revenue for marketing”, “We will always be exploring new ways to generate revenue”.. and on, and on, and on. Like a mantra for years.
So.. They are doing what they always said they would do in my mind. No surprise to me.
So.. that’s my take *Shrugs*. I haven’t done a lot on this topic, in part because that is my feeling on it. It’s nothing to be surprised about, and the general unrest it caused honestly and truly confuses me.
I am not saying Portalarium is perfect, or that there may not be reasons to be concerned about the game and companies longevity or their choices. I just don’t see anything here that was a big shock to me.
Now that you have the very, very basics, what is happening today?
You probably already are aware if you care, but just in case! You have a chance to learn all you want to know!
If you missed it at the time it came out, legendary game developer Dr. Cat recently put together a long live stream composing some of the most legendary names in gaming you will find anywhere!
I was able to keep a few snippets live, but have not to this date been able to watch the whole thing. Luckily if you are like me and could not watch it all live, you still get to see this amazing amazing day of discourse with the epic people!
Joe Payne published an article he wrote at “Cultured Vultures” titled “INTERVIEW: Richard “Lord British” Garriott, Creator Of Ultima and Shroud of the Avatar”.
Check it out!
I’m an RPG player. There, I’ve said it. I play RPGs almost exclusively, from ‘Nethack’ to ‘Dark Souls’, with ‘Wizardry’ and ‘Dungeon Keeper’ in the middle. But the games that shaped my childhood love of roleplay were Richard Garriott’s ‘Ultima’ series. From humble roots as ‘Akalabeth’, a dungeon crawler which had you hunting creatures from gremlins to the Balrog, the series went from strength to strength, until it was bought by everyone’s favourite arch nemesis, EA.
Hopefully, it will not be much longer until I am caught up with everything I do in my life, once again. So that you know, Shroud of the Avatar is partly to blame for that, and I love every minute of my game time! Just wish I could take more!
If you missed the Postmortem, pull up a chair and take a peek!
Published on Sep 9, 2016
Watch as the team chats about Release 33 and looks ahead to Release 34. We also answered many player questions, and gave out awesome prizes during the livestream.
Gamezone published an interview with Richard Garriott that you will not want to miss! Titled “An interview with Richard Garriott: How Shroud of the Avatar is looking to change RPGs” by Tom Caswell it is a great interview but be warned, it is also long!
This guy coined the term MMORPG, so it was a delight to sit down with him and pick his brain on his past and future, both of which proved to be equally fascinating.
A lot of efforts by a lot of entities all over the world are taking an interest in video game history preservation. Not to be left out I was just reading an article on Paste Magazine’s website by Kyle McKenney that talks about some of the Smithsonian’s efforts on this endeavor. This includes interviews with Richard Garriott and other game developers.
The initial two-year phase of the archive includes up to 20 in-depth oral-history interviews with inventors and designers active in the 1960s and 1970s. The first completed interview will feature award-winning video- and computer-game designer Richard Garriott (pictured below).